Sci-Fi Hallway

This toook me only a few minutes after watching some YouTube videos about eevee render engine. I’m actually quite proud of this one.

Sci-Fi Entity

After watching a few videos on YouTube, the world of Sci-Fi renders using Eevee has got me into making these kind of sci-fi renders now.

[Blend] PokeStop Pokemon GO

This is me trying to morph my Blender objects with an actual image. As you can see very clearly, this was a failed attempt. Regardless, I shall find a way to make it so that my objects look like the blend well with the images.

[Architecture] The glass house

I lost the reference image but credits to the guy who actually made the real one.

I had needed to improve my skills in architecture in Blender so I went online and picked one of the many complex architecture. I started off simple. As time passes, I will slowly try to remake more and more complex structures, and finally come up with my own.

A simple chest

This was my first attempt of creating a highly detailed object. It didn’t turn out so well, vertex wise because its all over the place. I will try again next time and keep my vertices neat and tidy.

The quest to control the uncontrollable.

Time. A rather confusing concept of reality. The word “moments”, “past” and “future” are terms humans use to describe what has happened before now. Some of us treat time like a written book where everything is set in stone for us and there’s not a thing we can do but keep moving forward. On the other hand, others treat time like a vast universe. Multiple realities. Each of those realities are choices we didn’t make as of right now. Every parallel universe can be slightly or vastly different from right now. For example, that test you scored 50 in. In another time, you scored, 75, or 100 or maybe even failed the test.

Humans couldn’t grasp moments in the past. They couldn’t calculate time back then. The earliest signs of calculations of time was using the sun. You probably know it already. Yep, I’m talking about the sundial. If you didn’t know how it works, its rather simple. The sun changes position depending on the time of day and so does the shadow it casts on a pointer of the sundial. Roman numerals were used to count from 1 to 12. The Egyptians divided the clock into 12 hours of daytime and 12 hours of night-time (or alternatively 10 hours between sunrise and sunset, an hour for each twilight period and 12 hours of darkness). This is known because of various sundials from the period which have been found to be marked with hours.

To control time is to control everything. The past, the present, the future. however, some say ‘what is meant to be, is meant to be’ so changing something in the past to alter your future, leading you to a place with great displeasure. Moral of the story: If you can’t beat it, join it. Do what the clock does, keep moving forward. Time may never be on your side but you can damn well manage it for the better.

‘Bake sound to F-curves’

I tried the ‘Bake sound to F-curves function in Blender. safe to say I have it figured out. Although the rest were pretty much animated manually. the mesh reacts to the song entirely and not specific parts. So breaking down the song will help you assign which meshes to react to what part.

Brick Texture

An overcomplicated brick texture.

I did not use any image textures whatsoever. Everything was used is found in blender. Just mixed their shaders and got this.

Planet Earth

Atmospheric Lighting with Volumetric Scattering! Although Volume scatter in the environment doesn’t work for Blender 2.80 and i Have no idea why.

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